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J_Kgames

10
Posts
3
Following
A member registered Jan 22, 2022

Recent community posts

Fun game. The lack of music makes the gameplay a little boring and I wish there were more levels, but it was good. I loved the way the enemies explode and the easter egg under the stairs is epic

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Very interesting and fun but too hard my slow ass cant survive for two minutes

Looks and plays great so far. Looking forward for the full game

I actually feel bad when complaining about indie games because they're usually made by one person and with a lot of effort, but unfortunately this game was pretty bad.

First of all, because everything had the same muddy-rusty brown colour, it is barely possible to navigate through the hallways.

The enemies have unreasonable hitboxes and invisible projectiles, so it's impossible to combat without taking damage unless you sneak on a corner and snipe all the enemies - which was how i beat the entire game. Speaking of enemies, the enemy AI is inexistent. I finished the second level without even taking any damage and i'm not even sure if the turrets noticed me at all. Wasn't it supposed to be a bossfight ?

İn conclusion, it was a little game with an interesting setting, but it's completely ruined.

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Chill dude if the logic makes the gameplay more difficult, then it's just an unfinished concept. You may have enjoyed it but i haven't, so yeah go fck yourself instead of hating me for having different opinions

One of the most frightening ps1-styled horror games i've ever played. The hollow, deserted atmosphere made me shiver with every step. Good thing there was no jumpscares. You are an artist KİRA!

To be honest, i can't understand why everyone rated 5 stars for this project. Yeah, the concept of slowing down and reversing the time is cool, the game looks great compared to many other projects on itch.io and when i started the game, it felt like it could have been a good game. But it misses the most important element: gameplay. You know, in Superhot, the time stops as you stop and it moves slowly as you move, which lets you plan your movements before enemies attack you, and you can also stop to grab weapons and plan your next movement, which gives it a smoother, well-designed feeling. But in this game, the time slows down as you move and when you stop, you have no chance to survive for even half a second. And always having to move and never getting your hands off the keyboard is a cramping and painful challenge for anyone who doesn't spend all the day gaming. You sometimes just need to take a break and plan how to take down your enemies, without all of them shooting at you at the same time. I'm kinda dissapointed that such a great project with a lot of potential is totally ruined with just a single flaw. 

The game is WAY too much fun, i am really hyped for the full release. Also it would be really nice if you add controller support.

It is very fun and relaxing to play, i hope it gets a full release soon

The idea of a dark, doom-like shooter with an unique artstyle is great, but it has some issues. The enemies with shotguns are too dark that they are impossible to detect without getting shot. The mana bar fills up too slow and there aren't enough throwing stars so you are oftenly left unarmed. But it's still a great game and would be better if improved.